A weapon that can be used to make a ranged assault has a vary as properly as the ammunition or thrown property. The vary lists two numbers. The first is the weapon’s every day vary in feet, and the 2d suggests the weapon’s lengthy range. When attacking a goal past ordinary range, you have a downside on the assault role. You can’t assault a goal past the 5e Weapons lengthy range.

5e Weapons 

Your race, class, and feats can provide your talent with sure weapons or classes of weapons. The two classes are easy and martial. Most human beings can use easy weapons with proficiency. These weapons consist of clubs, maces, and different weapons frequently located in the fingers of commoners. Martial weapons, inclusive of swords, axes, and polearms, require extra specialized education to use effectively. Most warriors use martial weapons due to the fact these weapons put their combat fashion and coaching to great use.

Weapon Cost Damage Weight Properties
Simple Melee Weapons
Club 1 sp 1d4 bludgeoning 2 lb. Light
Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)
Greatclub 2 sp 1d8 bludgeoning 10 lb. Two-handed
Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
Javelin 5 sp 1d6 piercing 2 lb. Thrown (range 30/120)
Light Hammer 2 gp 1d4 bludgeoning 2 lb. Light, thrown (range 20/60)
Mace 5 gp 1d6 bludgeoning 4 lb.
Quarterstaff 2 sp 1d6 bludgeoning 4 lb. Versatile (1d8)
Sickle 1 gp 1d4 slashing 2 lb. Light
Spear 1 gp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8)

Proficiency with a weapon approves you to add your talent bonus to the assault roll for any assault you make with that weapon. If you make an assault roll the usage of a weapon with which you lack proficiency, you do no longer add your skill ability bonus to the assault roll.

Sometimes characters don’t have their weapons and have to assault with something is at hand. An improvised weapon consists of any object you can wield in one or two hands, such as damaged glass, a desk leg, a frying pan, a wagon wheel, or a lifeless goblin.

Often, an improvised weapon is comparable to a genuine weapon and can be dealt with as such. For example, a desk leg is akin to a club. At the GM’s option, a persona trained with a weapon can use a comparable object as if it has been that weapon and use his or her skillability bonus.

An object that bears no resemblance to a weapon offers 1d4 injury (the GM assigns an injury kind excellent to the object). If a persona makes use of a ranged weapon to make a melee attack, or throws a melee weapon that does now not have the thrown property, it additionally offers 1d4 damage. An improvised thrown weapon has an everyday vary of 20 toes and a lengthy vary of 60 feet.

Many weapons have exclusive residences associated with their use, as proven in the Weapons table.

  • Ammunition: You can use a weapon that has the ammunition property to make a ranged assault solely if you have ammunition to fireplace from the weapon. Each time you assault with the weapon, you dissipate one piece of ammunition.
  • A shut weapon is greater superb up shut than different ranged weapons. When you make a ranged assault with a shut weapon, you do no longer go through drawback on the assault role when you are inside 5 toes of an adversarial creature who can see you and who is now not incapacitated. Source TLCR
  • When you roll a herbal 1 on harm die with a lethal weapon, deal with the end result as a two instead. Source TLC